Sunday, November 15, 2009

Ballet Méchanique | Boston Modern Orchestra Project | November 13

The avante-garde and complexity of George Antheil's Ballet Méchanique probably explains why it hasn't been performed for a live audience since 2001 and why it's only been performed a few times since its original composition in 1924.

Last Friday, the 13th, I heard it as presented by the Boston Modern Orchestra Project. I wouldn't describe it as music to my ears but I loved the privilege and experience it provided. At times I was uneasy with the "noise" of it; at times I found myself laughing out loud; and in the end, it brought me and the audience at Boston's Jordan Hall to our feet. It was an amazing and amusing aural experience and a true ballet of mallets, musicians, and mechanical mayhem.

The 20-minute percussive composition features 16 player pianos synchronized by computer (which meant Antheil never heard the piece as he truly composed it), numerous xylophones, a suite of electric bells and sirens (displayed prominently at center stage) and a few random airplane propellers and engines.

Here (link) is a good .mov clip from a documentary.

Friday, November 13, 2009

Modeling for the Museum | New York City | November 2009

About six months ago, I completed the design development for an expansion of the National Mississippi River Museum and Aquarium, home of the National Rivers Hall of Fame in Dubuque, Iowa. When the project opens next spring, one of the many things visitors will encounter will be a full-scale re-creation of a scene from the North American fur trade. The scene will feature life-cast human figures of voyageurs and Native Americans, a rocky shoreline, trees, and a cascading stream.

I visited StudioEIS in New York City last week to workshop and establish the poses for the figures. One voyageur will be trading goods with an Ojibwa Indian, while another will be preparing for portage by pulling the 90-pound packs from the birchbark canoe. With makeshift costuming and props, we determined the staging for the scene.

We tried a variety of poses and took about a hundred reference photographs. From these, we gained client approval and will soon cast real human bodies, faces and hands so the figures can be fabricated with the amazing detail that is the hallmark of StudioEIS's work. Part of that detail will be a full-body likeness of yours truly! I will soon return to the studio to be cast in plaster and resin as one of the fur traders.

Please check back for an update.




Thursday, October 1, 2009

Visitor Generated Content | October 2009















Main message: It's fun to drill holes.

Thursday, September 24, 2009

A Fateful Mishap

Tuesday, September 15, 2009

Our Green Trail Opens | Boston Children's Museum | September 2009

The LEED-certified building that houses the Boston Children’s Museum is perhaps it’s largest exhibit. Sporting a leafy green roof, a capacity-sensitive HVAC system, and innovative plumbing and electrical fixtures, it serves as a great model for how energy and materials play a role in our lives while offering tips for how we can make a difference in the choices we make today and the futures we live in to.

Along the green trail, you can play Green Roof Pinball, navigate the a-Maze-ing Green Spaces maze, match materials’ first and second lives, and offer your own Bright Ideas for how to use energy efficient technology. The game stations are inspired by classic game challenges and they require little to no written instructions. They’re seriously fun!

Most importantly, before you leave the Boston Children’s Museum, you can sign up to continue walking the green trail at home by joining the Our Green Trail on-line community. Once enrolled, your family receives a series of on-line challenges designed to help you realize your own goals toward living a greener lifestyle at home and at school.

Wednesday, September 9, 2009

On Timelines

This blog entry is a summary of an interview conducted by Pat Matson Knapp (PMK) of the Society for Environmental Graphic Design. Excerpts were published in the organization's magazine, segdDESIGN, issue 24, 2009.

MK/objectIDEA: Pat, here are some quick answers to your queries. Note that I’m first and foremost an exhibition planner, so these responses might be considered “What can the museum field teach us about timelines?”

PMK: What is the coolest/most effective timeline you've ever seen?

MK/objectIDEA: Honestly, they are few and far between. What comes to mind immediately is "The Crisis Hours" at the Sixth Floor Museum in Dallas, TX, located in the Texas School Book Depository: the site of Oswald's sniper perch. The timeline section of the museum examines the immediate aftermath of the assassination and the four-day period that culminated in John F. Kennedy's funeral and the murder of Oswald. I recall its effectiveness because of its compelling content, diversity of presentation (photos, objects, texts and an AV program), and above all: BREVITY. The chunks of time are tiny respective to other timelines I've seen. As a visitor, I could see the length of the timeline in one view and be comforted that my investment in the exhibit was only for a few minutes and didn't hinge solely on my reading lengthy texts. I lifted the following description from the museum's website. Notice the small bite-sized chunks of time:

Only 45 minutes after the shots rang out in Dealey Plaza, Dallas Police Officer J. D. Tippit was murdered in the Oak Cliff section of the city. Thirty-five minutes later, suspect Lee Harvey Oswald, a clerk at the Texas School Book Depository, was in police custody. Oswald was later charged with both murders. Less than 48 hours after the assassination, Oswald was murdered in the basement of Dallas Police Department headquarters by local nightclub operator Jack Ruby. Featured artifacts in this area include the handcuffs worn by Oswald during his attempted transfer from the city jail to the county jail. Along one wall, a detailed timeline explains the sequence of events as they unfolded in Dallas and in Washington, D.C. In a nearby theater, visitors may watch a 10-minute video featuring footage from the Kennedy funeral and scenes highlighting the global response to the assassination.

I recently had the great joy of working with the Nantucket Historical Association on the development of their new museum center. It's a trio of museums, actually—a whaling museum, historic candle manufactory, and changing temporary exhibition gallery. The museum center is unified with an “entrée” exhibition that features a timeline of island events that shaped the course of Nantucket history. I worked with the designers to ensure that the overhead band of dates and events was supported with rich displays of objects. The beginning of the timeline (shown here) features the earliest known human history of the









island and features a map of Nantucket with paleo-Indian objects placed upon it in the locations where they were uncovered by achaeologists. Visitors engage the display as a sequence of events; a chronological display of artifacts; and an orientation to the museum. I wouldn’t term it an all-inclusive timeline. It was very targeted at the island's defining moments.

PMK: What do the "bad/ineffective" timelines do wrong?

MK/objectIDEA: I have a few opinions about that:

A. The subject matter might not be solely linear (Information Breakdown). Surprisingly, designers sometimes try to force non-linear events into timeline formats. Case in point: In preparation for working with a large natural history museum, I recently surveyed exhibitions about the processes of evolution. I found that while scientists often express their interpretation of evolution visually, as an elaborately branching tree, many museums attempt to “tell the story” linearly as a sequence of events in a linear gallery. In cases like this (and I’d love to survey more) the dynamic nature of the subject is compromised by being forced into a timeline.

B. Many timelines have been created under the assumption that time is a valuable interpretive lens for a general audience. (Interpretive Breakdown). For example, you REALLY must love your iPhone to love the iPhone timeline no matter how beautiful its design might be. Museums often assume this level of interest and offer their guests deeply detailed timelines. Additionally, 2-dimensional timelines select their audiences rather stringently, I suspect. The ones containing objects are more compelling to me.

C. In an effort to be “rich” timelines become cluttered. (Design Breakdown). Case in point: filmmaker, Ken Burns created a timeline—The Civil War—presented through 11 hours of PBS airtime using images, music, maps, biographies, and historical documents. The film series is a rich document, and drew a wide and captivated audience. An example contrary to this is The Civil War in Four Minutes offered by the Abraham Lincoln Presidential Library in Springfield, IL. It’s also an audiovisual timeline. However, The Lincoln Library, in focusing on how the War played out on battlefield geography, used a single medium—a projected map—and the single interpretive lens—the landscape—to capture the library’s ambulating audience of tourist families and schoolchildren. Again, the provocative and informative title: The Civil War in Four Minutes signals the depth of the program and the time investment needed.

D. The designs of timelines do not often align with the intentions of their users. (Motivation Breakdown). In a museum setting, visitors come to be in a social place, to see the real evidences of history’s events, to be moved emotionally and intellectually, and to interact with objects and ideas. In a museum, visitors are in a “food-court” of experiences; continuously sensing the next offering and making choices for what to ingest. In this environment (akin to serial clicking on the Internet) timelines often unrealistically require their users to stop and pause for long periods of time and “grip the handrail” of a single experience.


Exhibit audiences demand interactivity and choice. This example: http://thewhalehunt.org/whalehunt.html is an on-line timeline that would be at home in any museum. It takes the idea of a timeline and gives the user the ability to throttle the speed and manipulate the presentation artfully and intellectually.

PMK: Why is it so difficult to do timelines well? What are the unique challenges of presenting events over time?

MK/objectIDEA: By “well” I’m assuming you mean beyond graphic design. I’ve seen many attempts at timelines (in museums) that look beautiful but do not function informatively. And the more I think about it, this might be OK in some circumstances. The timeline that serves to ground the exhibition, Mathematica (designed by Charles and Ray Eames), is so multilayered that for many, it becomes beautiful wallpaper.









To sum it up—why some timelines are ineffective— I think designers sometimes collapse the ideas of events over time, unfolding sequence of events, and storyline. When all of these get rolled into something called a timeline, the communication integrity breaks down and graphic design attempts to compensate. Designers of all disciplines should work HARD with curators, historians and exhibition developers to distinguish the communication aim of the display. Perhaps a timeline isn’t the right medium.

PMK: What are some of the basic do's and don'ts of timeline design?

MK/objectIDEA: Do’s: brevity, poignancy, interactivity, flexibility, and sensuality. Don’ts: Complexity, prolixity, monotony.

Tuesday, December 23, 2008

Coltsville Plan Delivered to State, National Park Service, and General Public | Hartord, CT | December 2008

On December 18, objectIDEA participated in the presentation of a completed Visitor Experience Plan for Coltsville National Historic Park. The plan, commissioned by the state of Connecticut, analyses the interpretive potential of the site, and offers a vision for the use of the remnant buildings that comprise the historic landscape of the Colt Firearms Manufactory known as Coltsville. The focus of the interpretive plan is on the processes pioneered by the Colt Company that honed the future of precision manufacturing in America, and the business ingenuity of Samuel and Elizabeth Colt in the realms of product promotion and international business.

The plan was presented from the lectern of the Church of the Good Shepherd, an 1869 High Victorian Gothic church, whose construction was commissioned by Mrs. Colt to serve the workers who resided in Coltsville.

CT Congressman John Larson opened and closed the presentation with inspirational remarks and enthusiastic endorsement. The presentation was broadcast on the state's public television channel.